od Adam11 » pát 17. čer 2011 8:38:44
Zistil som príčinu tohto problému, chyba je v objekte LARA_SKIN,presnejšie povedané chyba je v štruktúre tohto objektu(v postave), myslel som si že v texturách ,ale stále neviem ako ju mám odstrániť
A čo sa týka tej hry, uverejním zatial iba demo s dvomi levelmi, potom vám napíšem, kde si môžete tieto leveli zahrať
inak za všetko vám ďakujem
Toto je vyhláška chyby:
Version=1.2.2.1
CRS=Enabled
Last diagnostic mexage:FileOpen - %s
Last directX error:
START_P1:10027EC7
END_P1:10065E90
START_P2:100757A0
END_P2:10095B71
START_P3:1009DCC7
END_P3:100CB7A5
START_P4:10006987
END_P4:1000FCA9
............... QUICK DIAGNOSTIC LOG ...............
WARNING: Missing Header NG in "script.dat" file. (The script.dat is an old version)
WARNING: missing Header NG in "TITLE.TR4" level file
WARNING: missing Header NG in "COASTAL.TR4" level file
WARNING: missing Header NG in "TITLE.TR4" level file
WARNING: missing Header NG in "CATACOMB.TR4" level file
WARNING: missing Header NG in "COASTAL.TR4" level file
WARNING: Probably the [LoadCamera=69395, -4283, 29278, 72285, -4304, 29773, 2] script command has wrong settings
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x61333E9E
RECOVERABLE : YES
CRASH OFFSET: 0x6D919D4C
REGISTERS:
EAX=27CFE24
EBX=296C1A8
ECX=27CFE24
EDX=6D911B1C
ESI=176840
EDI=61333E6E
EBP=27CFE04
EIP=6D919D4C
ESP=27CFDF8
DYNAMIC POINTER LIST:
------------------------------------------
00000099:Camera_Room
00000099:Camera_TargetRoom
0012FF4C:BaseSalvaStack1
03C0FFB4:BaseSalvaStack2
026CFFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory is full at 20.00 (Used 0x10 bytes)
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory is full at 22.02 (Used 0x5C8 bytes)
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 0.88 (Used 0xD71C bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.25 (Used 0x3E4 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory is full at 16.99 (Used 0x4AC bytes)
Zona5Corde memory is full at 79.89 (Used 0x16C8 bytes)
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
ZonaUsataPerFireSpark memory is full at 4.50 (Used 0x24 bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory is full at 30.47 (Used 0x1D4 bytes)
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)
Ptr_MemBufferLivello memory is full at 38.92 (Used 0x76C530 bytes)
------------------------------------------
Lara: x=55808 y=-2816 z=15872 StateId=2 NextId=2 AnimNow=11 Room=153
Stack=0x27CFDF8 pContesto=0x27CFB2C pInfoEccezione=0x27CFB10
PRIMARY_STACK:
ESP=0x27CFDF8
STACK_TRACE:
0x47BC0C
0x47B7DB
0x41D238
0x47FBB0
0x44E616
0x44E294
0x10088C07
0x451F85
0x451166
0x45EC81
0x475155
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE
SECONDARY_STACK:
ESP=0x12B12C
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
OTHER_STACK:
ESP=0x3C0B194
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE